Six sectors, six ways to lose them. Captured on a phone, because that is the whole of the screen the game is played on.
Bright, crowded and well mapped. It opens on a boss, then another every fourth wave.
No waves at all. Eight minutes of stream, measured in distance.
Nothing resupplies you. Every point of hull is spent for good.
Something fragile is crossing. It can be lost with the outpost intact.
The grid cannot be seen unless the guns are firing.
Bosses, one after another, and nothing else.
The fleet is two ships that fire only while you hold the bar across the bottom, and steer from that same bar. Nothing is automatic: the guns overheat, the formation closes in, and the line at the bottom is the one thing that cannot be allowed to fall.
Bosses keep each sector’s own rhythm — every seventh wave in Nova Surge, every tenth through the middle of the campaign, every fifth in Solstice Frontier — and no sector shares one. Clearing sectors is what opens the ones still locked.
The overview has screenshots of the campaign, the store and the leaderboard, and the hostiles you will be up against.